Online Public Access Catalog
Ditemukan 466 hasil di pencarian Skripsi
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ANALISIS SENTIMEN ULASAN PENGGUNA TERHADAP APLIKASI MOBILE BANKING BRIMO DENGAN METODE ENSEMBLE LEARNING
- NOVI PUSPITA SARI
- 2025
Penggunaan layanan mobile banking, seperti aplikasi BRImo dari Bank Rakyat Indonesia (BRI), telah meningkat di Indonesia karena kemajuan teknologi informasi. Google Play Store memiliki lebih dari 50 juta unduhan dan satu juta ulasan, menjadikan ulasan pengguna sebagai sumber data yang berharga untuk menilai persepsi dan pengalaman pengguna. Tujuan dari penelitian ini adalah untuk menerapkan ... Lihat Selengkapnya
dilihat : 47 kali
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PREDIKSI DAERAH RAWAN STUNTING DI JAWA BARAT BERDASARKAN LAYANAN PENCEGAHAN MENGGUNAKAN ALGORITMA RANDOM FOREST
- PUTRI CAHYANI WIBOWO
- 2025
Stunting merupakan salah satu permasalahan kesehatan yang masih menjadi perhatian utama di Indonesia, khususnya di Provinsi Jawa Barat yang mencatat prevalensi tinggi. Penelitian ini bertujuan untuk membangun model prediksi wilayah rawan stunting menggunakan algoritma Random Forest berdasarkan data layanan pencegahan stunting tahun 2023. Data yang digunakan berasal dari portal Satu Data Indonesia ... Lihat Selengkapnya
dilihat : 99 kali
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IMPLEMENTASI ALGORITMA NAIVE BAYES TERHADAP SENTIMEN ANALISIS ULASAN APLIKASI CHATGPT PADA PLAY STORE
- NUR WAHYUDI
- 2025
Abstrak - Perkembangan kecerdasan buatan (Artificial Intelligence/AI) telah menghasilkan berbagai inovasi, salah satunya Chat Generative Pre-trained Transformer (ChatGPT) yang populer secara global. Aplikasi ini memperoleh jutaan ulasan di Google Play Store dengan opini positif, negatif, dan netral yang mencerminkan kualitas layanan. Jumlah ulasan yang sangat besar membuat analisis manual ... Lihat Selengkapnya
dilihat : 87 kali
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TEACHER’S STRATEGY TO IMPROVE STUDENTS VOCABULARY AT SMP NEGERI 27 DEPOK
- SEKARANI SUTEGUH PUTRI
- 2023
Vocabulary is one of the important aspects in English. Without proper vocabulary, the topic area of students would be getting difficult or blunt. At school, students are able to express and to convey their particular ideas by using a proper and suitable vocabulary. However, it becomes the phenomena as the background of this study which shows that, mostly students have lack or getting not ... Lihat Selengkapnya
dilihat : 142 kali
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IMPROVING LITERACY AND NUMERACY TEACHING IN PRIMARY EDUCATION AT KAMPUS MENGAJAR PROGRAMME
- AISHA HAURA KAMILA
- 2023
Kampus Mengajar is a government program that helps university students develop their skills and knowledge through activities outside of school. Literacy and numeracy are key components of the program, with a focus on improving these skills which have been affected by the pandemic. Literacy is important for learning and understanding, and can be developed at different levels. Similarly, numeracy ... Lihat Selengkapnya
dilihat : 160 kali
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CROSS-CULTURAL ADAPTATION DURING INTERNATIONAL CREDIT TRANSFER PROGRAM AT MANAGEMENT AND SCIENCE UNIVERSITY MALAYSIA
- FIZIANISSYA AMANDARIZKI
- 2023
Management and Science University is one of the Higher Education Schools that open registration and accept students from other countries to take part in the International Credit Transfer (ICT) Program, which is held online by the government. This International Credit Transfer (ICT) program is one of the student exchange programs of the Merdeka Belajar - Kampus Merdeka (MBKM) policy. The purpose ... Lihat Selengkapnya
dilihat : 158 kali
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THE IMPLEMENTATION OF AUDIO-LINGUAL METHOD IN TEACHING ENGLISH THROUGH KAMPUS MENGAJAR PROGRAM AT SDN HAMBARO 02
- SYIFA MAULIDIA
- 2023
Kampus Mengajar is one of Kampus Merdeka's programs from the Ministry of Education, culture, research, and technology for students' universities to learn and develop their abilities through other activities outside of their study program. In this Kampus Mengajar program, the writer and the other 6 participants’ partners do the activity at SDN Hambaro 02, Kec. Nanggung, Leuwiliang, ... Lihat Selengkapnya
dilihat : 198 kali
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CODE-MIXING USAGE IN INTERNATIONAL SERVER-BASED ONLINE GAME VALORANT
- MOCH FADHIL NUGRAHA
- 2025
This study looks into the code-mixing usage in international server-based online game Valorant among Indonesian players, with a special emphasis on the use of code-mixing. With the growing popularity of online multiplayer games and their dependency on real-time communication, Valorant has emerged as a dynamic platform for language exposure and involvement. Drawing on Muysken’s (2000) ... Lihat Selengkapnya
dilihat : 55 kali
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An Analysis of Academic Adaptation in Using English through the IISMA Program
- ASHYLLA HUMAIRA
- 2025
The purpose of this study is to analyze the academic adaptation in using the English language that the writer experienced while participating in the Indonesian International Student Mobility Awards (IISMA) 2023 program at Universiti Kebangsaan Malaysia. This study uses a qualitative research method with a narrative inquiry approach. The data is based on the writer's personal experience, ... Lihat Selengkapnya
dilihat : 49 kali
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IMPLEMENTASI K-MEANS UNTUK MENGELOMPOKKAN TINGKAT PENGANGGURAN PADA USIA PRODUKTIF DI KOTA BEKASI
- DHIYA FIRYAL SUHARSONO
- 2025
Pengangguran di kalangan penduduk usia produktif tetap menjadi masalah serius di daerah perkotaan, terutama di Kota Bekasi, yang mencatat tingkat pengangguran terbuka sebesar 7,82% pada Agustus 2024—jauh lebih tinggi dari rata-rata nasional sebesar 4,91%. Penelitian ini bertujuan untuk mengklasifikasikan pengangguran di kalangan penduduk usia produktif menggunakan pendekatan machine ... Lihat Selengkapnya
dilihat : 49 kali