Online Public Access Catalog
Ditemukan 247 hasil di pencarian Skripsi
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Analisis Sentimen Pengguna Aplikasi MyIndiHome Menggunakan Metode Support Vector Machine
- MUHYI
- 2025
The development of information technology in the era of the Industrial Revolution 4.0 has encouraged service providers to continue to improve the quality of their digital services, including PT. Telkom Access through the MyIndiHome application. This application makes it easier for customers to access various services, but there are still complaints regarding features and ease of use. This study ... Lihat Selengkapnya
dilihat : 81 kali
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PERANCANGAN MEDIA ANIMASI INTERAKTIF BERBASIS ANDROID UNTUK PENGENALAN ALAT MUSIK TRADISIONAL PADA ANAK USIA 4-6 TAHUN
- RIZQI ASSAFINATUL MUKARROMAH
- 2025
Perkembangan teknologi digital memberikan peluang besar dalam media pembelajaran yang menarik dan interaktif, khususnya bagi anak usia 4-6 tahun. Penelitian ini bertujuan untuk merancang dan mengembangkan media animasi interaktif berbasis Android untuk pengenalan alat musik tradisional Indonesia pada anak usia 4–6 tahun. Media ini dirancang untuk meningkatkan minat dan pengetahuan anak ... Lihat Selengkapnya
dilihat : 46 kali
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IMPROVING LISTENING SKILLS THROUGH ENGLISH SONGS AT SMP ERA PEMBANGUNAN 3 STUDENT
- CHIKAL SILVAINI YUNAZ
- 2025
This study aims to improve the listening skills of Era Pembangunan 3 Junior High School students through the utilization of English songs as learning media. Listening skills are frequently neglected compared to other language skills, such as reading, writing, and speaking, even though they have an important role in language learning caused by a lack of motivation, interest, and listening ... Lihat Selengkapnya
dilihat : 93 kali
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BRIDGING PAST AND PRESENT: HERMENEUTIC APPROACH OF TIME AND MEMORY IN MOVIE “THE LAST LETTER FROM YOUR LOVER”
- ZAHRA DWI CAHYANI
- 2024
This research aims to understand the interpretation of time and memory in the movie "The Last Letter from Your Lover" by using a qualitative approach and hermeneutic. Primary data collection is done through in-depth analysis of aspects of the film relevant to the theme, such as dialog text, characters, narration, and other elements related to time and memory. Secondary data was obtained from ... Lihat Selengkapnya
dilihat : 269 kali
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TEACHING STUDENTS WRITING SKILL OF PROCEDURE TEXT THROUGH CANVA APPLICATION (A Field Research at SMPIT As Salaamah Tangerang Selatan)
- PUTRI MULIA MAYRANADA
- 2024
Putri Mulia Mayranada (33200117), Teaching Students Writing Skill Of Procedure Text Through Canva Application (A Field Research at SMPIT As Salaamah Tangerang Selatan) Teachers require media to support their instruction in the classroom. Media is a tool used by teachers in teaching, apart from using books or lecture methods, teachers are also expected to have different learning media and modify ... Lihat Selengkapnya
dilihat : 68 kali
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IMPROVING STUDENTS’ ENGLISH-SPEAKING SKILLS THROUGH PROJECT VIDEO
- RAHAIDA RAHAYU
- 2024
This study aims to determine the effectiveness of the implementation of English- speaking learning by using video projects. This study used quasi-experimental research with one group pre-test and post-test experimental design. The research was conducted in 12 meetings with 36 students of English-speaking class X IPA 3 odd semester of the academic year 2023-2024. The research will be conducted ... Lihat Selengkapnya
dilihat : 112 kali
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Self-transformation of main character in the case for christ movie directed by jon gunn
- Lely Aryanti
- 2022
This study aims to determine the understanding of self-transformation, the factors that cause self-transformation and the process of self-transformation experienced by the main character through qualitative methods. This research was conducted in the film The Case for Christ. Data is collected through summaries, film analysis and many others. This study contains definitions, factors, and the ... Lihat Selengkapnya
dilihat : 229 kali
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Improving English Vocabulary For Fifth Grade Students at Assa'adah Islamic Elementary School (Game-Based Learning)
- SALSABILA AMILYANA
- 2025
This study examines the use of game-based learning methods to improve the acquisition of English vocabulary among fifth-grade students at Assa9adah Islamic Elementary School. The researcher introduced a variety of offline activities as part of the Kampus Mengajar Batch 6 program to create a more interactive and engaging learning environment, being motivated by the limited formal English exposure, ... Lihat Selengkapnya
dilihat : 78 kali
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Peran animator dalam proses produksi animasi 2d
- UPIT FITRIYANI
- 2025
ABSTRAK Upit Fitriyani (44207159), Peran Animator Dalam Proses Produksi Animasi 2D “Gara - Gara AI” Film ini menyampaikan pesan tentang pentingnya menemukan keseimbangan antara teknologi dan kehidupan sosial, dalam cerita film animasi ini mengisahkan tentang seorang remaja yang menggantungkan kegiatan sehari - harinya pada teknologi AI hingga akhirnya merusak hubungan sosial bersama ... Lihat Selengkapnya
dilihat : 110 kali
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PROSES KERJA PRODUSER DALAM PEMBUATAN PROGRAM DRAMA TELEVISI BERJUDUL “TAKDIR”
- NURNADHILAH
- 2024
Film merupakan salah satu media yang berperan sebagai hiburan bahkan sekarang, film tidak hanya sebagai hiburan namun menjadi sebuah pembelajaran serta memberikan informasi kepada penontonnya. Dibalik pencapaian film tidak lepas dari banyak pekerja mampu disatukan pikiran kreatifnya untuk menghasilkan sebuah film. Maka, penulis melaksanakan tugas karya kreatif film pendek ini berperan sebagai ... Lihat Selengkapnya
dilihat : 84 kali