Improving English Vocabulary For Fifth Grade Students at Assa'adah Islamic Elementary School (Game-Based Learning)
- SALSABILA AMILYANA
- 2025
This study examines the use of game-based learning methods to improve the acquisition of English vocabulary among fifth-grade students at Assa9adah Islamic Elementary School. The researcher introduced a variety of offline activities as part of the Kampus Mengajar Batch 6 program to create a more interactive and engaging learning environment, being motivated by the limited formal English exposure, where it is only taught as a weekly extracurricular activity. The methodology consisted of pre and post intervention assessments to assess vocabulary mastery, classroom observations, and participation in instructing. The results indicated that word games had a major influence on the vocabulary, grammar, and speaking and listening abilities of students, as well as their confidence and participation in English. The study emphasizes the advantages of game-based learning for both students and instructors, offering an effective instructional strategy for elementary English education. The findings of this investigation are expected to help educators with a foundation for the development of innovative and enjoyable language learning strategies for foreign language instruction in elementary schools.
https://repository.bsi.ac.id/repo/65766/Improving-English-Vocabulary-For-Fifth-Grade-Students-at-Assa'adah-Islamic-Elementary-School-(Game-Based-Learning)
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Detail Informasi
Tugas Akhir ini ditulis oleh :
- 33210110 - SALSABILA AMILYANA
- Prodi : Sastra Inggris
- Kampus : Kramat 98
- Tahun : 2025
- Pembimbing : Jimmi, M.Pd
- Kode : 0111.S1.33.SKRIPSI.I.2025
- Status Akses : Private
- Diinput oleh : AXD
- Terakhir update : 20 Oktober 2025
- Dilihat : 74 kali