Improving English Vocabulary For Fifth Grade Students at Assa'adah Islamic Elementary School (Game-Based Learning)

  • SALSABILA AMILYANA
  • 2025

Abstrak

This study examines the use of game-based learning methods to improve the acquisition of English vocabulary among fifth-grade students at Assa9adah Islamic Elementary School. The researcher introduced a variety of offline activities as part of the Kampus Mengajar Batch 6 program to create a more interactive and engaging learning environment, being motivated by the limited formal English exposure, where it is only taught as a weekly extracurricular activity. The methodology consisted of pre and post intervention assessments to assess vocabulary mastery, classroom observations, and participation in instructing. The results indicated that word games had a major influence on the vocabulary, grammar, and speaking and listening abilities of students, as well as their confidence and participation in English. The study emphasizes the advantages of game-based learning for both students and instructors, offering an effective instructional strategy for elementary English education. The findings of this investigation are expected to help educators with a foundation for the development of innovative and enjoyable language learning strategies for foreign language instruction in elementary schools.

Kata Kunci
Akses Repositori Private

https://repository.bsi.ac.id/repo/65766/Improving-English-Vocabulary-For-Fifth-Grade-Students-at-Assa'adah-Islamic-Elementary-School-(Game-Based-Learning)
File full-text dikunci.

Detail Informasi

Tugas Akhir ini ditulis oleh :

  • 33210110 - SALSABILA AMILYANA
  • Prodi : Sastra Inggris
  • Kampus : Kramat 98
  • Tahun : 2025
  • Pembimbing : Jimmi, M.Pd
  • Kode : 0111.S1.33.SKRIPSI.I.2025
  • Status Akses : Private
  • Diinput oleh : AXD
  • Terakhir update : 20 Oktober 2025
  • Dilihat : 78 kali