Online Public Access Catalog
Ditemukan 682 hasil di pencarian Skripsi
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ANALISIS KUALITAS APLIKASI E-WALLET GOPAY MENGGUNAKAN METODE WEBQUAL DAN IMPORTANCE PERFORMANCE ANALYSIS (IPA)
- RIZKY HERMAWAN
- 2026
The rapid development of digital payment technology has made e-wallets a primary choice for society, with GoPay leading the market in Indonesia. This study aims to analyze the quality of the GoPay application based on user perceptions and expectations using the WebQual 4.0 method and Importance Performance Analysis (IPA). Data were collected through questionnaires distributed to 100 active GoPay ... Lihat Selengkapnya
dilihat : 26 kali
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Analisis Sistem Informasi Kepuasan Pengguna Aplikasi Voucher QPON Menggunakan Metode EUCS
- AGUS LORENZA
- 2026
Perkembangan teknologi informasi mendorong munculnya berbagai aplikasi digital, salah satunya adalah aplikasi voucher QPON yang digunakan untuk mempermudah pengguna dalam memperoleh promo dan penawaran digital. Namun, keberhasilan aplikasi tidak hanya ditentukan oleh banyaknya pengguna, tetapi juga oleh tingkat kepuasan mereka terhadap sistem informasi yang disediakan. Penelitian ini bertujuan ... Lihat Selengkapnya
dilihat : 21 kali
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Literacy And Numeracy Of English Skill Through FlashCard For The Student Of Budi Jaya Elementary School
- Meliya Puspita Anjani
- 2023
Based on field observations and interviews, Budi Jaya Elementary School students experience delays in reading, writing, and arithmetic. Especially in English language skills which are very minimal. Therefore, the writer seeks to improve students' reading, writing, and counting skills, especially in English through the use of flashcard. English has four skills that can be learned, namely: ... Lihat Selengkapnya
dilihat : 175 kali
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Expository Learning Strategy of Learning English Vocabulary for The Children of Dadap Cheng In District
- Riris Kamaratih
- 2023
Dadap Cheng In’s children still have minimal knowledge of English vocabulary. During the implementation of the MBKM Program, teaching activities were carried out using expository learning strategy as a step to introduce and impart the knowledge of English to these children using vocabulary as learning material. The use of learning strategy is crucial in supporting the implementation of the ... Lihat Selengkapnya
dilihat : 228 kali
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LANGUAGE STYLES AND SOCIAL STATUS REPRESENTATION IN BAD BOYS: RIDE OR DIE MOVIE
- CIKA HAERUN NISA
- 2025
Language is one of the most important social tools that reflect both communication and identity. This research aims to identify the types of language styles used in the movie Bad Boys: Ride or Die (2024), analyze the social factors influencing their use, and explain how language styles contribute to the representation of social status among characters. The study applies Martin Joos’s (1976) ... Lihat Selengkapnya
dilihat : 69 kali
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The Symbolism of Color in La La Land Film Directed by Damien Chazelle
- PUTRI WINANTI
- 2025
In an era where visual storytelling dominates popular culture, the role of color in film is increasingly recognized not only as an aesthetic choice but as a semiotic and ideological tool. This research explores the symbolic function of color in Damien Chazelle’s La La Land Film (2016), focusing on how color visually represents the emotional states of the main characters, Mia and Sebastian. ... Lihat Selengkapnya
dilihat : 87 kali
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Metaphor and Contextual Meaning in Charlie Puth’s Album Nine Track Mind
- DAFFA PRADITYA DEVANO RAMADHAN
- 2025
This research aims to investigate the use of metaphor and contextual meaning in selected songs from Charlie Puth’s album Nine Track Mind. The objective is to find metaphor within the songs, contextual meaning from the songs, and the overall message of the album. Using a qualitative descriptive method, the study focuses on five songs: “One Call Away,” “Dangerously,” ... Lihat Selengkapnya
dilihat : 50 kali
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LINGUISTIC FEATURES AND JARGON IN RISE OF KINGDOMS GAME: A QUALITATIVE STUDY OF IN GAME CHAT
- LOUIS MARCO KURNIAWAN
- 2025
The proliferation of online gaming has created dynamic virtual communities in which language plays a central role in both strategic coordination and social bonding. This thesis investigates the characteristic linguistic features and jargon of Rise of Kingdoms (RoK) in-game chat and explores how these elements function within player communication. Employing a qualitative descriptive design ... Lihat Selengkapnya
dilihat : 59 kali
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ANALISIS MINAT SISWA TERHADAP MANFAAT DAN KEMUDAHAN PENGGUNAAN APLIKASI EDUKASI DIGITAL DI LUAR JAM PELAJARAN SEKOLAH MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL DI SMPN 23 TANGERANG SELATAN
- ZAINAL ARIFIN
- 2025
Pesatnya perkembangan teknologi digital membawa peluang baru dalam dunia pendidikan, khususnya dalam mendukung pembelajaran di luar jam pelajaran sekolah. Penelitian ini bertujuan untuk menganalisis minat siswa dalam menggunakan aplikasi edukasi digital di luar jam pelajaran dengan menggunakan pendekatan Technology Acceptance Model (TAM). Model ini menyoroti tiga variabel utama, yaitu persepsi ... Lihat Selengkapnya
dilihat : 62 kali
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The Fear of Missing Out (FoMO) in a Fast Scrolling World: Gen Z’s Social Experience with Tiktok Velocity
- THEDA KIRANA PUTRI
- 2025
This study aims to understand how Generation Z experiences FoMO in the context of their participation in theVelocity trend on TikTok. The Velocity trend, characterized by rapid transitions, visual aesthetics, and audio synchronization, hasbecome a dominant creative expression among young users. Using a qualitative phenomenological approach, data were obtainedthrough in-depth interviews with five ... Lihat Selengkapnya
dilihat : 84 kali