• Building a 2D game physics engine using HTML5 and javaScript

    Building a 2D game physics engine using HTML5 and javaScript

    • Michael Tanaya, dkk
    • Apress
    • 2017
    • 978-1-4842-2582-0
    Sinopsis

    Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses

    Kata Kunci
    Tersedia di Perpustakaan Kampus:
    • Tasikmalaya
    Silahkan Login untuk dapat Melakukan Peminjaman Online
Kode Buku : 250874
Kode Klasifikasi : 005.262
Judul Buku : Building a 2D game physics engine using HTML5 and javaScript
Edisi : 1
Penulis : Michael Tanaya, dkk
Penerbit : Apress
Bahasa : Inggris
Tahun : 2017
ISBN : 978-1-4842-2582-0
Tajuk Subjek : Javascript,HTML
Deskripsi : xviii, 116 hlm, 23 cm
Eksemplar : 2
Stok : 2
Petugas : Linatul Hikmah
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.

In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.

What You'll Learn

Gain an understanding of 2D game engine physics and how to utilize it in your own games

Describe the basic behaviors of rigid bodies

Detect collisions between rigid bodies

Resolve interpretations after rigid body collisions

Model and implement rigid body impulse responses
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